Thermal Redistribution
Thermal redistribution [Major] by Iczer
'Funny you should say that, I'm not cold at all'
The character's natural response to stress is to abosorb local heat. in normal situations the character seems warm or even hot while the local air feels cool, but combat and danger can bring this power out.
1) Combat. The stress of combat as well as the pain causes the character to trigger this power. every round the character heals or gains 20 SDC. this raises his core body temperature and lowers the local air temperature 5 degree F for a distance of 10 feet per level. After the character has gained 60 or more SDC, his body becomes harmfull to touch, adding 1d4 damage to any touch he makes (including hand to hand combat). he adds another 1d4 for every 40 further SDC gained due to the heat he emantes. As the air cools, it becomes uncombfortable for others. At 32 degrees F, the air is freezing and unprotected individuals may start worrying about exposure. this risk increases every round. In addition to SDC, the character gains +1 PS for every 5 SDC gained.
2) Out of combat: the character's natural response to stress is to heat up while cooling the air. in a normal, social settinng unless tempers are really flaring, this is noticable but not odd. In response to an emergency, the character can spend a round 'heating up' This voluntarily induced stress can rise to 20 SDC per round for up to 2 rounds.
3) Dissipation: The character loses 40 SDC (and the other associated benefits such as heat and PS) as soon as he goes one melee round without fighting or stress. If opponent's simply dodge for a round, then the drop begins, rapidly weakening the character. If he connects, or if an opponent connects with him, there is no drop.
4) Heat/cold resistance: the character's heat absorption renders him relatively immuneto fire and heat. Half of any heat damage he takes is converted into bonus SDC. every 20 SDC he gains from this process has the usual benefits. While heated, the character is resistant to cold attacks. They do no damage per se, but they do drain away gained SDC from heat attacks at a rate of 2:1.
5) Other bonuses:
- +1d4 PE
- +6d6 SDC
A note: SDC gained by this power is temporary, and should be tracked seperately from the character's own SDC. damage done to the character is subtracted from gained SDC first, then his own. gained SDC does not heal previous wounds (though it will close them) even if the character has none of his gained SDC left (depleted by wounds) he retains his PS and body temperature. If such a character would lose sdc either from relaxing or from cold attacks, the character will not take SDC loss from his own SDC, rather from his 'virtual' SDC pool.