The Kwak

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The Kwak by Stone Gargoyle

The Kwak are a race of noble winged humanoid bird people with abilities of ducks and the ability to magically transform into ducks or elves when necessary. Militant and group oriented, they are fearsome in large groups. Numerous clashes with humans and other humanoids have decimated their numbers, so much so that lone Kwak will live their entire waking existence transformed rather than be discovered. The Kwak are an advanced and civilized people with a rich culture and history but forever live under the shadow of war and being hunted.

Alignment: Any, but tend toward Principled and Aberrant, both alignments with a strong personal code of honor.

Attributes: I.Q. 2d6, M.E. 3d6, M.A. 2d6, P.S. 3d6, P.P. 3d6, P.E. 3d6, P.B. 3d6, Spd 3d6 (X5 for flight)

Hit Points: P.E. plus 1d6 per level of experience

S.D.C.: 2d4X10

Natural A.R.: 7

Horror Factor: 9

P.P.E.: 1d4X10 for the typical Kwak

O.C.C.s Available to Kwak: Any, without restriction, although most lean towards the men at arms, with the occasional member of the clergy and even less occasional practitioner of magic.

Physical Appearance: They look like humanoids with feathers, duck bills and webbed feet, with wings on their backs in addition to arms and legs. Feathers come in a wide variety of colors, including white, black, browns, yellows, reds, greens, blues, and multi-colored patterns.

Size: 5-6 feet tall, with a wingspan of 18 to 24 feet.
Weight: 100-150 pounds

Average Lifespan: 50+ years, with some living up to 80

Natural Abilities: Flight, swim 95%, insulated, water-repellant feathers, hold breath for 1d4+4 minutes. Their ow shapechanging ability enables them to recognize or sense a changeling 40% +4% per level of experience (they are -30% to recognize other shapechangers).

Limited Metamorphosis (Special): Kwak can transform at will into ducks of the same apparent age, gender and coloration as themselves. They can also change into elves similarly limited by age and gender, and the hair of the elf appearance will be the same as that of their feathers (rather strange if a bright green or multi-color pattern). Duration of the metamorphosis into either form is indefinite- Will change to his natural feathered humanoid winged form when slain, unconscious, sleeping, or too drunk to concentrate.

Attacks Per Melee: Per Hand to Hand combat training

Bonuses: +1 initiative, +1 to strike, +4 to dodge

Magic: By O.C.C. only

Psionics: Standard, same as human

Enemies: Humans

Allies: Elves and Faerie Folk

Habitat: Almost anywhere near water.

Range: All areas

Favorite Weapons: Prefer ranged weapons and blades