The Kitty

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The Kitty(minor) by [Stone Gargoyle

The hero can create an imaginary being to transfer damage to so as to heal others.

1.Damage Reduction: The hero can shunt damage from others, inflicting it upon an imaginary being which gains solidity by the filling of the damage deficit.

Deficit Amount: The hero's ME number per level in damage can be absorbed by the hero and fed to the imaginary being to fill its damage deficit. Once the deficit is full, no more damage can be fed to that particular being, referred to as the kitty.

Reducing the Deficit: Those whose damage has been reduced by feeding the kitty must contribute half the amount of their normal healing to get rid of the deficit.

Limitations:The hero must heal all targets in range, up to maximum amount, equally to fill the deficit. This means that individuals healed may not recover much individual SDC or that they might receive healing using more than one kitty.

Saving Throw: Targets may resist being healed(14 or better, PE bonus applies)

Range: Individuals healed must be within 10 feet per level, limited to ME number in targets.

Duration: Until deficit is repaid. Uses all attacks for round to creatre and feed kitty.

2.Number of Kitties: The hero can create his ME number in kitties at level one, gaining an additional kitty each level as he moves up in levels. Cannot create more kitties if his maximum number of kitties are active. Once a kitty has its deficit repaid, it disapperars and a new one can be created to replace it.

3.Down Side: The hero is crazy, seeing these imaginary beings as dead soldiers or ghosts walking amongst the living. After activating a kitty, the hero will become withdrawn, quiet and spaced out for the next melee. -3 initiative, strike, parry and dodge, -6 on all skill performance.