The Inhuman

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This category was never fully fleshed out and appears here in incomplete form.

The Inhuman by AJ Pickett

This character is an extreme case of mutation or experimentation, which so unalterably alters the physical structure of the human as to render them unrecognizable, medically, as a human being. The may become beings of perfectly humanoid solid energy, or an amorphic substance with no organs, which is mentally formed to appear completely normal to a casual observer. While the character may look as human as the next guy, they are no longer reliant on the same source of nourishment as you or I, they may no longer need to breathe, they may not even have DNA or organic matter as part of their physiology, in most cases, they are a unique form of life, possibly entirely new to science.
Inhumans are mainly singled out from other extreme mutants and experimental subjects in that they have no obvious signs of their exotic new physiology, they appear to be human, until they exhibit some aspect of their real physical nature, and then it's plain to see that the real oddity is that these beings appear human at all.
The player may choose some distinguishing characteristic if they wish, such as oddly colored eyes or metallic teeth, these are merely cosmetic touch ups compared with the entirely new metabolism and physical structure of the character.

Physical Appearance: Human, average height, excellent build, normal physical features, The character may have one or two unique distinguishing characteristics, such as glowing eyes, odd hair color, etc. The Inhuman appears, outwardly, quite normal in appearance, other than some minor quirks.

Unique Physiology: The Inhuman may roll, or select from, the following table to define the character's internal structure and exotic metabolism. Each example has it's own advantages and many have disadvantages to consider.

01 - 05 : Organic polymeroid : The Plastic Man
The character is formed of large molecular chains of hydrocarbons, complex plastics and exotic chemicals that are nothing like human body tissue, it appears like a mess of tubes, cords, cables, rubbery mass and very strong support webs in place of bone, the metabolism is based on static charge, thermal reactions and utilizing carbon in different ways. The character can eat, but all the body is using is the carbon in the food, the rest has no effect on the character, poisons have no effect, but some chemicals, such as heavy solvents and some glues, are toxic to the character. Does not require air, doesn't require extra energy under normal activity, but strong exercise or moderate use of super abilities causes the character to crave a decent jolt of electrical charge, it revigorates the metabolic process and feels like a full meal, shower, rest and strong cup of coffee at the same time. The character may appear slightly fake, or plastic, they have a natural toughness to the body that grants the following bonuses:
+1 to P.S. and P.E.
+20 to S.D.C.
+2D6 Hit Points
The character will not lose additional Hit Points due to wounding and blood loss, they are immune to critical strikes that only effect specific human body traits, such as nerve strikes, head shots, KO strikes, etc.
The character has a body temperature that is a few degrees hotter than normal, but can withstand freezing cold and extreme natural heat with little discomfort, but is vulnerable to fire, taking double normal damage from burning.
06 - 11 : Photonic Node
Composed of living electromagnetic energy, primarily photons, or different wavelengths of light. The character is similar to a hologram in nature, but far more complex and endowed with magnetic force which lends solidity to the energy form.
While the character appears human, they are an energy being and do not require food or air to survive, they can live in the vacuum of space and are immune to critical strikes, they are impervious to toxins, however any strong magnetic field is dangerous to them, having effects similar to exposure to extreme heat. A magnetic field powerful enough to lift a car off the ground is like a blast furnace to this character.
Photonic beings are resistant to most forms of damage, they regenerate completely and never age, but can be killed by suffering from critical disruption or depletion of personal energy.
As an energy being the character has 2x P.E. +6D6 Hit Points, no A.R. or S.D.C., and is able to hover and fly at a maximum natural speed of 30 mph (48 km). Physical attacks do one third normal damage, lasers do no damage, ion and lightning attacks, as well as magnetic weapons, such as vibroblades, do normal damage, while particle beams and nuclear radiation does double normal damage.
The character feeds on Sunlight, requiring a nice, rich spectrum of electromagnetic rays.. artificial sunlight and Tanning beds will work in a pinch, but the nourishing glare feels bland to the character.
12 - 16 : Synthetic
At some point, this character was transformed into a synthetic human, so realistic it is difficult to tell the difference from a natural human body, any medical examination will puzzle doctors, and even the simplest blood test will reveal that the character is artificial, a construct of incredible sophistication.
The synthetic form has a similar metabolic method as the human body, the character eats normal food and appears to breathe, but wounds knit together strangely, the character doesn't really need to breathe, and could probably eat any sort of organic material (though the taste may be atrocious).

The character's synthetic form will never age, as long as it has sufficient fuel and it's systems are free from serious wear and tear, it will repair itself and carry on at full function. It is immune to poisons that effect humans and

17 - 23 : Fungoid
The character is
24 - 28 : Plasmadic

The character is

29 - 35 : Actinoid : Radioactive Man

The character is

36 - 41 : Magic: Living Spell

The character is

42 - 49 : Alien Replicant

The character is

50 - 60 : Living Dead: Legend

The character is

61 - 67 : Energy Containment: Living Engine

The character is

68 - 73 : Hollow Man

The character is

74 - 79 : Magic: Golem

The character is

80 - 86 : Elemental Being

The character is

87 - 93 : Imaginary Character

The character is a psychic phenominon, a mass projection by the group conciousness, an ideal, a shared thought. While essentially a being of pure psychic energy, the focus of the energy is to lend physical presence and spectacular powers to the super being. It has physical form, it is fully functional, solid and appears quite human, but is immune to critical strikes, able to go without any form of food or water, air or other essentials of life, and is able to survive in the vacuum of space.

Sustained by a nearly limitless pool of psychic energy, the character can only be truly destroyed if all traces and any memory of the character are wiped out of existance, or the entire population chooses not to believe in the character, or if any more than 80% of the population is destroyed.

94 - 98 : Alternate Dimensional Clone The character is

99 - 100 : Transformed Supernatural Being

The character has, at some point, been physically and spiritually bonded with a powerful supernatural entity.
While this may have been the result of dangerous experiments with teleportation, unusual energy types, magic rituals or actual sorcery of some sort. What was once human has become a fusion, endowed with supernatural strength, resistances and inhuman powers, while retaining a normal appearance.