Terror Wolves

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TERROR WOLVES by Reagren Wright

For centuries Wolfen told stories of large wolves that would come into camps at night and snatch sleepers without anyone noticing. At first these tales were considered mere fables, but when a large party of western explorers was slaughtered in the middle of the night, accept for one lone survivor, the truth about the terror wolf came to light. Unlike gray and timber wolves, these wolves have no qualms about hunting and killing humanoids. They will bravely venture into humanoid dwellings and cities, sneaking into homes and snatching anything victims out of their beds. They can just as easily take down large game animals. These wolves are naturally invisible. It’s only before the last second before they attack that they become visible, sometimes in mid leap. These silent killers are one of the most feared beasts of the Northern Wilderness, but not by any of the canine races who for some reason they ignore for the most part, which has some scholars speculating if these wolves origin came about during the Elf/Dwarf Wars. It may also explain why they respond to elf/dragon language more than any other as puppies. Rumors suggest Wolfen are training large numbers of these animals to be used in warfare. The Wolfen deny such claims, but Coyles are a different story. For most part their lives are quite similar to the northern timber wolf.

Alignments: Considered miscreant (evil)

Major Attribute: I.Q. 1D6+3.

Speed: 50 (35 mph/56 km), maximum speed is 55 (37.5 mph/60 km)

Hit Points: 4D6 + 12

S.D.C.: 6D6+18

Natural A.R.: 6

Horror Factor: 12

P.P.E.: 8D6

Natural Abilities: Nightvision (see in total darkness) 80 feet (24.3 m), Prowl 98%, Track by Smell 90%, can sense prey one mile away, Swim 65%, Can leap 6 feet (1.8 m) high and 12 feet (3.6 m) across, can perform a leaping pounce, they walk without making sound or leaving footprints, they give off no odor nor can they be detected via motion or heat, naturally invisible (equal to Invisibility Superior).

Attacks Per Melee: Four.

Damage: Bite: 3D6+6, Claws 1D6.

Bonuses: +5 on initiative (+7 on first melee attack), +3 to strike, +2 to dodge, and +10 to save vs. Horror Factor.

Magic: None

Psionics: None

Value: Their fur/pelt is valued at 200-300gp, a full set of teeth 40gp. However, their coat is valued by the rare alchemists who know how to turn it into a cloak of invisibility (same as standard magic item, cost around 35,000gp or more to do and takes 2-3 days). A trained Terror Wolf can cost as much as 25,000gp.

Average Life Span: 20-30 years

Habitat: Mountains, tundra, grasslands and dense forests.

Range: Great Northern Wilderness, Ophid Grasslands, and northern parts of the Eastern Territory. Language: None, but if speak elf/dragon in attempts to domesticate them as puppies, the chances of them staying tame increases.

Enemies: Anything two or four legged will be considered food.

Allies: Attacks against canine races are extremely rare, and they are more likely to be domesticated by such races.

Size: 6-7 feet (1.8-2.1 m), tail 14-20 inches.

Weight: 90-160 lbs (40.5-72 kg.