Terrabsorbtion

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Terrabsorbtion [Major] by Iczer

'Rock On!'

The character has the ability to defer damage by transmitting some to the ground, and other damage by literally replacing damaged tissue with natural rock and earth.

1) Defer damage: If the character is concentrating (-1 attack per round -2 to strike, parry, dodge, and initiative, half speed and half skill percentages) he may transfer any damage he takes elsewhere. The character can transfer 10 points of damage plus 2 per level into the earth if he is standing on rock, earth, soil or any other natural (and earthy) terrain. This would function in a field of wheat, in a park or while fighting ont he beach. !t does not apply on *****, while in the air or while in a tree for example. If he is touching worked stone or concrete (not carpeted concrete through) he may transfer half as much damage. All remaining damage is taken by the character.

2) Earth healing: If the character has taken more than half his SDC in damage, his body attempts to draw earth and rock into the wound, melding it with the character. At the start of any round where the character has less than half his SDC remaining, Any natural or worked stone within 50 feet flies into his wounds to seal them shut, healing 2d6 Damage. This continues until the character is above half SDC or until the character wills it to stop. The character can also use this to voluntarily heal, recovering 2d6 every minute while meditating. Earth healing only functions when the character's SDC is down, not when his Earthy HP are low.

3) Earth transformation: when the character's SDC has been replaced with rock, the character gains unnusual strength and durablity. When he character has 25% of his body converted, he gains +2 to PS and PE and an AR of 11. at 50% he gains a further +2 to PS and PE and an AR of 13. At 75% the character gains a further +2PS, PE and an AR of 15.

4) Rock points: The character records his SDC as seperate from his rocky SDC or Rock points. Rock points do not heal, except through deliberate Earth healing. The character can shed rock points, trading them for SDC at a rate of 5 per day. as he does this he looks more and more human. By using rock replacement (see below) the character can recover a lost limb in 1 week.

5) Rock replacement: the character can replace lost limbs through earth healing. Such limbs are the equivilant of the minor power 'alter physical structure of limbs: stone' but attacks with said limb are at -2 to strike and parry

6) Other benefits:

PB +2 (Reduces by 1 for every 10% SDC transformed)
PS +2 (Ex when on open ground or more than 50% converted)
+10 SDC per level.