Tengu R.C.C.
Tengu, slave race of the Oni by Stone Gargoyle
Appearance: Tengu are humanoid with black hair and black eyes.
Alignment: If a player character, a selfish alignment should be chosen. Tengu are seldom Principled or Scrupulous.
Attributes: Roll as normal with the following adjustments: +1d6 to ME, +2 to PS, +1d6 to PP, +2 PE, +2 Spd.
Education and Skills: Unless escaped at a young age or allowed education by the Oni, Tengu have the educational levelof Street Schooled.
Nationality: Tengu can be of any racial origin, but are mostly oriental. They speak in a garbled fashion which is hard to understand by those who are not Tengu. They are familiar with Earth, so are able to speak at least one Earth language at 90%.
Abilities:
Tengu possess the minor superability of Longevity and 01-75% can feed on shadow to extend their lifetime by 10%. Bonuses of +1 to PE, +5% to Save vs. Coma/Death, +1d4 PB
Black Tattoo Magic Energy Powers:
- Energy Wings- Shadow
- Wingspan: 6-8 feet
- SDC: 80 per wing, +40 SDC bonus
- SDC Recovery: 1d6 per minute
- Flight Speed: 360 mph, +30mph per level
- Maximum Altitude: 30,000 feet (space flight possible), unaffected by high altitudes and G-Forces
- Bonuses while in flight: +1 attack, +1 initiative, +2 to strike, +2 under 90mph, +6 over 90 mph, +2 dmg per 60mph with weapon
- Damage: Touch of wings does 2d6 slash and burn damage; Strike with wings does 3d6, +1d6 at levels 2, 4,7, 10 and 13; Energy blast with each wing does 4d6, +1d6 per level, and can be fired simultaneously using up only one attack
- Defensive Wards: Pick one of the following:
- -Energy Shield: Bonus: +3 to parry; Duration: 10 minutes per level
- -Personal Force Field: SDC: 2 SDC per PE point,plus 10 SDC per level
- Offensive Spell Generated Weapons: Pick from one of the following to start, then one more at levels 3, 9 and 15
- -Energy Whip: Range: 8 feet, plus 1 foot per level; Damage: 3d6, +2points of damage per level
- -Power Bands: Can shoot energy restraints at targets which wrap around and subdue them. Range: 3000 feet; Strength: Supernatural PS of 30; SDC: 25 points per level; Duration: Permanent until destroyed
- -Power Weapon: A nimbus of energy will surround melee weapons carried. Damage: Normal weapon damage plus PS bonus, plus 1d6 at levels 1, 3, 5,7, 10, 12 and 15. Duration: 4 minutes per level and must wait 4 minutes between uses.
- -Projectile Disk: Can throw a disk of shadow energy. Range: 600 feet, plus 50 feet per level; Damage: 1d6, plus 1 damage at levels 1, 3, 5, 7, 9, 11, 13, and 15.