Temporary Surge
Temporary surge [minor] by Iczer
'We have to defeat him quickly before he gains too much power'
By tapping into an undisclosed source of energy, possibly extradimensional, the character can swell to full power and then taper off.
Round one: Nothing happens when this power is activated, though doing so requires an action, though the character gains a few pounds of muscle for the round.
Round Two: In the second round, the character gains a +2 to PS, and +10 SDC, as well as healing 2D6 HP or SDC. His normal weight is increased by 20%
Round Three: PS bonus rises to +6 and SDC becomes +30(Gains 20). Character heals 2D6 HP or SDC again. His weight rises by 50%
Round four: PS bonus becomes +10 and SDC bonus rises to +50 (Gains 30). He heals 2D6 in this round and gains an additional action per melee round. He is double his normal weight by now.
The effects of round four last for one round initially. From round five, the character must make a saving throw (14+ PE bonuses apply) to maintain the swell. He has a -1 on the sixth round, and another -1 every round afterwards. Eventually he will fail. After this point, he goes into reverse (drops to round 3's bonuses, then round 2) and his prodigious healing ceases.
On the final round, the character becomes tired (loses one action per round) and groggy (-2 to combat rolls -10% to skills) for 1D4 minutes.