Temporal Conversion
Temporal Conversion(Major) by Stone Gargoyle
1. Decompress Temporal Energy
Range: All targets within 600 foot radius, plus 5 feet per level. Affects Events 1d10 years prior.
Attacks: Uses 1 attack/action to initiate
Limitations: Can only rewrite/resequence events and random factors influencing objects and individuals once per 24 hours.
Damage: None; causes events and random factors in one's past to resequence and fall away, replaced by new ones. Buildings in the area will appear different if built after the start of the altered period and in the area of effect. Individuals affected by this have all experiences and memories altered unless saving vs. temporal conversion (14 or better, ME bonus applies). If saving, there is still a 30% chance they will develop amnesia.
Duration: Temporal Conversion is permanent unless the distortion is reversed.
2. Event Assessment: The character has the skill to analyze events so as to determine the chain of events leading to an outcome.
Determine Chain of events skill level 60% + 3% per level.
For the purposes of this power, he can attempt to shape and influence events, specifically writing conversion notes designed to alter the future of his area around him.
3. Bonuses and Penalties:
The character is himself impervious to temporal conversion, temporal erasure and other effects of temporal distortion.
+2d4 ME
+2 initiative