Temporal Awareness

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Temporal Awareness by Iczer

The character has a limited form of time manipulation, granting minor but incomplete control over time.

1) Slow world: The character can view the world as a slowed down version of events. The character does not possess the enhanced reflexes or speed to make proper use of this facility (he is as slow as anyone) but his mental faculties are sped up by many times. The character enjoys a +2 to strike parry and dodge as well as +4 initiative from this heightened perspective.

2) Pausetime: By expending concentration, the character can slow time down more so, without slowing himself down. The character becomes able to perform superhuman feats at the expense of his endurance. The character can, during such a period, the character enjoys the following bonuses. X4 SPD, +2 attacks per melee, +6 Initiative auto dodge of +6 and +4 to strike parry and dodge. The character does not benefit from slow world when he is using pause time. The pause time effect can be used for as long as the character desires, but every melee round of use drops the character’s PE by one. Lost PE recovers at a rate of 1 per day.

3) Sense time: the character has the ability to perfectly perceive the flow of time and of temporal energy. The character can always accurately predict the time, can feel when he is in a different time period, and feel temporal phenomenon as it occurs.

4) Jaunt: the character can skip through time. By concentrating for a melee round, the character may simply skip forward through time. To the outside world, he vanishes, and reappears in the same location a variable time in the future. The character can move forward a maximum of 6 hours per level.

5) Temporal protections. The character ages slowly, at ¼ normal rate. He is immune to direct temporal tampering, such as through magic, or by conventional slowing effects (such as the slow motion control power). The character is aware of when changes occur in the time stream, and is immune to them. If Doc Diablo goes back in time and slaughters the character as a baby, only the world around the character changes.

6) Backstep: The character can, with effort step back in time to his previous body. This drops the character’s PE by 1 point (recovers at 1 per day). The character is shot back into his body as of 15 seconds earlier. He, and everyone else gets reset to one melee round earlier, the only difference is the character is down an action and a PE point.