Teleport Variant: Summoning
Teleport variant: Summoning [Major] by Iczer
'Aha!...I may look like I'm all alone..but with a wave of my wrist...presto..instant goon!'
The character can teleport or be teleported on command. By touching another he can forge a link to them, via quantum tunnelling, that allows him to travel to his location at any time. This link must be consensual, and either party can cancel it at any time, and moving out of it's range automatically severes the link.
Range: 1 mile per level.
Effect of the link: The link allows three different effects.
1) The character may teleport to his target. this is instant teleportation. The target is not forewarned in this instance of the character's immanent arrival (except perhaps by telephone or other long range communication). Likewise, the character has no normal idea of the arrival conditions. The character always arrives safely as long as the target has a free space for him to do so within 10 feet.
2) The character can summon the linked partner. In this instance, there MUST be a safe place for the target to arrive. the target gets a buzzing as this occurs, and may choose to ignore it. If ignored, then the character may try again. To ignore a second summoning within a minute, the target must save vs summoning (14+ ME bonuses count)
3) The character can set a condition that triggers one of the above effects. Dropping below 0 SDC, taking fire, being shot at etc are all acceptable. this is done when the link is made.
The character can have only one link active at any time, and only to living, sentient beings. He gains another link at levels 4,8 and 12.