Teledefence
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Teledefence: [Minor] by Iczer
">POP< Missed me! >POP< Missed again'
The character instinctively teleports when impacted by any significant force. This works like a roll with punch, but applies to any and all instant damage. (Car crashes, gunfire, punches, but not poison, holds, crushes and squeezes). If the roll is successful (roll at +6. do not add combat bonuses) then the character teleports between 1-5 feet away to avoid damage. A successful roll deals only 1/10th damage. A failed roll inflicts 1/2 damage. If the character cannot move far enough to avoid part of the damage, then he takes full normal damage.