Teddybears On Parade
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Teddybears On Parade (Major) by Stone Gargoyle
"WAAAAAH! You hurt my feelings! Teddy, Sic 'Em!"
The superbeing can bring plush animals to life for a time by sacrificing Hit Points to do so.
- Range: The toy given life must be within 200 feet of the superbeing, plus twenty feet per level
- Duration: Plush animals remain alive for the superbeing's ME attribute number of days, plus one day per level
- Number Available: The superbeing can bring two to life simultaneously at level one, plus one more at levels 3, 6, 9, 12 and 15. This represents the maximum number which can exist at any one time.
- Actions: Uses one melee attack/action to bring the plush animal to life.
- Hit Point Cost: Sacrifices one Hit Point for each one given the plushie, with a minimum of 1 per plushie.
Plushie Statistics:
- Size: 1-3 feet after brought to life
- Weight: 1-2 pounds after brought to life
- Attributes: IQ 2d6+2, ME 2d6+6, MA 2d6+6, PS 1d6+6, PP 2d6+6, PE 2d6+6, PB 4d6, Spd 1d4+2
- Hit Points: What the superbeing gives it, minimum of 1.
- SDC: 1d6+1
- Horror/Awe Factor: 12
- Attacks per melee: The toy has 2 melee attacks/actions per melee, plus one at levels 4, 8 and 12 of the superbeing.
- Damage: Unmodified, the plushie can do punch damage of 1d4 plus PS damage bonus; if a bladed weapon is sewn into the plushie prior to it being brought to life, the plushie can do 2d4, plus PS bonus, slicing and puncture damage.
- Bonuses: +2 to strike, +1 dodge
- Skills: Prowl 60%, climbing 50%
- Other Notes: Because they are made of stuffing and cloth, bullets, arrows, knives, swords and other attacks do minimal damage, just creating holes, and punches, kick and clubs just knock them around. Explosives and fire do double damage. They also have no nerves and as a result do not feel pain or trauma.