Technomorph

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Technomorph(Major) by Stone Gargoyle

This is a variant modeled after Iczer's Exomorph power, used with permission.

The character can become a robotic form byy anlyzing its schematic and gaining its abilities.

1.Assume Robotic Forms:

Range: Self

Duration: Schematics are permanent once gained, and the character maintains the new form once the change is made, until the hero reverts back to his original form or takes a different robotic form.

Gaining Schematics: The character must analyze a robotic structure for 1d4 melee rounds to gain a schematic and must have the required number of unused template slots.

Number of Schematics/Templates: A number equal to half the hero's IQ, plus one aedditional template per level after the first. If he fills up these templates, he mus drop one to pick up another.

Schematic Limitations: Possesses Robotics skill at level 90%, +1% per level, for the purpose of designing schematics. The usual penalties apply when attempting to analyze alien robotics (-40%), which remain unavailable until level 5 (and even then count as 2 template slots).

Special Bonus: The character will know any skills programmed into a robot he is mimicking and will look exactly like the unit model he is constructing himself as. He will also speak its binary code and language.

. 2.Adopt Robotic Mentality: Even when not taking a robotic form, the character gains +10% to Robotics skills and works with no penalty (same as the Hardware category) and gains +10% to computer, electrical and Mechanical skills.i The disadvantage is that he comes across as somewhat stiff and mechanical, like an animatronic sculpture, and when accessing their technical/mechanical skills, he tends to sound and seem repetitive and textbook-ish when describing what he's doing. This causes him to suffer a loss of -2d4 to MA.

3.Feed On Electricity: The character is Impervious to Electrical attacks and feeds on it, gaining 1 point of SDC for each 1d6 points of damage he would have normally taken in combat.

4.Other Abilities and Bonuses:

Immune to psionics while in machine forms

+1d4 IQ

Strength is Superhuman in machine forms

Does not breathe and is immune to poisons, toxins and disease when in machine forms