Techno-Transmutation
Techno-Transmutation (Major) by Mr. Scorpio
The character has the ability to restructure metal, plastic and even glass into almost any form he desires. Much like the Alter Limbs power this can be used to create working machines and even weapons as long as the character possesses the appropriate skills. Simple mechanical devices that do not require an outside power source (i.e. hand tools, most guns, etc.) will work normally for anyone while those items that do require a power source to work (electric screwdriver, drill, etc.) will operate normally only in the hands of the character who created them unless he has access to some form of independent power source (battery packs, E-Cells, etc.). While characters with this power can create anything they possess the skills to build they seem to have a natural ability to create mechanical replicas of their own bodies. At higher levels this allows them to create powered exoskeletons and even robotic duplicates.
Range: Touch
Attacks per Melee: Transmuting materials uses one attack/action per every 100 lbs.
Weight Limitations: 200 lbs. + 50 lbs. Per level of experience.
Available at 1st level and beyond:
- Item/Material Needed
- Hand Tools/3-7 lbs.
- Ancient Weapons/same as individual weapons
- Pistol/2-5 lbs.
- Rifle/5-10 lbs.
- Metal Armor (AR: 15, SDC: 75)/50 lbs.
- Power Tools/5-10 lbs.
Available at 3rd level and beyond:
- Item/Material Needed
- Light Powered Exoskeleton (+5 to PS, +10% to Spd, AR:12 and 25 SDC)/250 lbs.
Available at 6th level and beyond:
- Item/Material Needed
- Heavy Powered Exoskeleton (+10 to PS, +20% to Spd, AR:15 and 75 SDC)/400 lbs.
- Robotic Duplicate (Attributes identical to character)/Twice the characters weight
Other Bonuses & Abilities: +15% to all electrical and mechanical skills