Tap:

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Tap [Minor] by Iczer

'reach out and touch somebody'

The character has a kind of telekinetic talent, one that manifests weakly but lends itself to a variety of uses.

1) Exert pressure: Out to 60 feet (+20 feet per level) the character can exert the pressure of a PS score of 1, and can manipulate items as a clumsy tendril. This is a physical effect, and as such needs uninterupted ability to cross the distance. It cannot, for instance, reach through a window and unlock it from the inside, and the 'tendril' of force, while invisible, is not intangible (it has 1d4 SDC) but can be created at will, and it's destruction has no effect on the character (he regrows it). It expands and retracts at a rate of the character's ME in feet per melee round.

2) Increase range: The character can channel his other powers into the tapping force, as long as it involves no force. Disruptive touch, for example, now can be used at a range with this power, as can power channeling and even energy claws. When used in this manner, the tapping part of the tendril glows with power. The limb of force requires no actions to create, cannot parry, has an effective PP score equal to the character's ME and has the aforementioned SDC of 1d4.

Tap: [Minor] by Iczer

'Oh goodie...more mutants'

The character can gain a kind of boost by making regular physical contact with an object, substance or person, chosen at character creation.
If an object, it must mass at least 10% of his own body weight, must be manufactured and can be broadly defined (Books, cars, Body armour etc).
If a substance, it must be defined specifically, must mass at least 25% of his own body weight (or 50% volume) and cannot be ubiquitous (air is right out, but salt water, granite, glass, iron or fire are acceptable).
If a person it must be a specific type or group that is distinct. he may fall into that category himself, but he cannot use himself as the subject. (Asians, Mutants, children etc). If the character makes deliberate contact with the subject as an action, he gains the following benefits for one melee round.

  • +30 SDC (this is temporary. it does not heal damage already taken)
  • +4 PP
  • +6 PS
  • +10 Spd
  • +10% to skills

The contact may not be combined with a hand to hand attack, but can be combined with a grab or entangle. If the character is incontinuous contact with the object,substance or person (Is surrounded by seawater, is grappling a mutant or riding a motorcycle for instance) then he simply expends an action per round rather than using the first action per round.

At third level, 6th, 9th 12th and 15th, he expands the duration of the 'charge' by one round.

As an alternative, he may use damage as a trigger. Either an energy source, (which garners him resistance to that energy source) or simply kinetic damage. Every time he takes that damage, he triggers the boost.