Tactile Tendrils

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Tactile tendrils [minor] by Iczer

'Reach out and touch someone'

The character can sprout a dozen thin tendrils from his forearms and hands that can reach out up to 10 feet (+2 feet per level), with a variety of effects.

1) Total touch: By reaching out to an object or area within his range, the character can run his tendrils over the object to guage it's dimensions and other features. This touch is not heightened (but could be if that power is also taken). This allows the character to navigate in darkness, rapidly search an object or area by touch (takes an action), locate invisible foes, and perform other touch type sensory tasks much faster than otherwise normally possible. Note: The tendrils can fit under doors and through very thin or tight spaces. as such, they can be used to feel inside objects, such as safes and locks.

2) Manipulation: All tendrils, working together can harness about a PS of 1. while useless for many tasks, the ability to fine manipulate adds +15% to all tasks where fine manipulation is required And where the lack of strength is not a problem. The tendrils also can act as very simple tools where necessary.

3) Combat: Tendrils are fairly useless in combat due to very weak strength and fragile nature. A scrape of tendrils in the eyes of an opponent may cause pain and distraction. such an attack would require a called shot (12+) to strike. This strike is -4 to dodge or parry (the tendrils are small and hard to see clearly). If successful, the target suffers 1 point of damage and must make a save vs pain (14+) or be stunned momentarily (loses his next action). A similar tactic, threading tendrils into the ear of an opponent is harder (called shot 16+) to perform, and takes longer (2 actions to perform), and is easier to defend against if noticed at all (no penalty to dodge or parry if the attack is noticed). The target of such an attack will suffer a single point of damage, but will find his balance disturbed (loses an attack per melee for 1d4 melee's, is -1 to strike, parry and dodge and has a -10% to any balance checks. also his hearing is mildly diminished.). Given a full minute, the character can simply kill a helpless target by scratching his brain through his ears.