Tactical Genius

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Tactical genius (Major) by Iczer

"A sneak attack from the sewers WOULD have have crippled me general..had I not expected it"

The character has a mind geared towards combat on a mass scale, combined with a type of precognition based on predictable results and a kind of human behavior number crunching. As a result, when this person plans large scale combat, his insights prove invaluable.

1) Benefits to mass combat: When directing the movements of 20 or so coordinated and obedient troops, these troops gain +2 initiative and treat their combat skills as being 2 levels higher. If the Character is not actively directing these troops (either by his presence or by regular long distance communication) then these effects are halved. no bonuses apply if more than half the group deviate from orders.

2) Benefits to small unit tactics: If actively directing the activities of a small unit (3-8 people) then those troops gain a much more comprehensive benefits. The small unit enjoys +2 initiative, +2 to perception checks and have an additional +10% to skills used by the group (wilderness survival and prowl spring to mind) Incoming attacks suffer a -2 to hit.

3) Personal benefits: Even when not directing combat, the character can instantly analyze threats and tactical advantages as he sees them. Under normal conditions, he cannot be surprised in or out of combat and if he has a working knowledge of an individual then he enjoys a +2 to strike, parry and dodge that individual. even when he does not know his opponent, he is still quick to seize advantage (+2 initiative). This ability can be used to identify potential treachery up to 3 days in advance with 60% success rate (+3% per level) roll once every day.

4) Long range planning: Essentially, If given the chance to examine the plateau of potential combat, the character can attempt to predict the flow of battle. The character can predict the outcome of battle, as well as significant likely events. Complete surprise tactics will still catch the character unawares. 75% chance of success (+3% per level) with the same level of accuracy.

5) Other benefits:

The character enjoys a +25% to the intelligence skill (or gains it at +25% if he does not already possess it).
+15% to games of strategy (If the character knows the opponent, he can play the game in his head before he even sits down)
+2 MA
+2 IQ
In addition, this character's ability to see and exploit tactical weakness allows him to identify the flaws in grand schemes and plans. Whether finding the weak point in a security system, identifying a bribable guard or the weak point on a castle fortification, the character can spot it easily with a regular perception check (12+).