System Shock

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System Shock [Major] by Iczer

'Don't toy with me....my power exceeds your own"

The character can cause a target's body to simply overload on bio-electricity, causing pain, confusion and damage.
The character indicates a target within 45 feet plus 15 feet per level and expends 2 actions. That target makes a saving throw 16+. PE bonuses apply. Targets immune or resistant to energy (specifically electricity) enjoy a +4 to their saving throw.
A successful save results in 3D6 damage +2 per level as cells ignite and burst and nerve cells inflame, but no other effect.
A failed save means the target takes 6D6 damage (+3 per level) and is knocked down (lose one action and initiative). In addition, the target is now vulnerable to electricity for 1D4 rounds, and electrical attacks inflict an extra 50% damage (and wipes out any resistance they have to electricity already).
The character is also able to generate a bio-electrical burst of his own, able to inflict 1d6 damage, plus 1D6 damage per level per level out to his normal range with an action, and +2 to strike (an extra +1 damage per level and +4 to strike targets that are 'vulnerable' to electrical attacks).
The character is resistant to electricity (half damage) and is immune to this power.