Swerve Bolt
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Swerve bolt [Minor] by Iczer
'You superspeedsters think you're so fast.'
The character can project a bolt of sizzling energy that curves and zigg zags, homing in on a target and moving in slideways rather than directly.
- Attacks: Each swerve bolt counts as one action
- Range: 60 feet +10 feet per level.
- Bonus to strike: +2 with an aimed shot, +0 with a wild shot.
- Damage: 1D6 plus 1D6 per level of experience. This is an energy type chosen by the character when this power is created.
- Special. The swerving bolt is -2 to be dodged or parried.
- Special: Like most EE powers, at 3rd level, the character can split the damage bewteen two targets Each target is struck as if by a wild shot, but both take the -2 to dodge)
- Special: By sacraficing a D6 of damage, the swerving bolt can curve and jink even further, subtracting a further -2 to dodge.
- Special: The swerve bolt is an unpredictable and homing type bolt of energy. as such, powers that normally protect against suprise style attacks, offer no protection. The character cannot rely on his dodge bonus from any powers, aside from those that enhance his reflexes (Radar for instance, will not assist, while lightning reflexes would).