Surfing the Ionosphere
Surfing the Ionosphere (Major) by Stone Gargoyle
The hero is able to absorb ion gases for a variety of effects.
1. Ionization: The hero generates an ionization field which generates electron energy> When exposed to ionization energies in the upper atmosphere, this field amplifies dramatically, unleashing electrostatic energy.
This makes the hero impervious to ion blasts and electrostatic energy and electricity, as well as protected against burning up upon entry into the Earth's atmosphere from outer space. The hero is also resistant to other forms of energy, including heat and cold (half damage) even when not in the upper atmosphere. While actually in the upper atmosphere, the hero gains additional abilities.
2. Electrostatic Shield: While within the ionosphere (between 43 and 50 miles above the Earth), the hero's body converts ionized gases into electron energy which protects against cold and radiation and filters oxygen to a level which the hero can breathe. It also protects against flying debris and does 1d4 damage to objects and animals that touch it, including opponents. Living creatures will be temporarily stunned for one full melee round and lose initiative. This forms as an aura effect six inches from the hero's body. It does not provide much protection but remains in effect while the hero is in the ionosphere, plus two minutes :after he leaves it.
3. Electrostatic Flight: While within the ionosphere, the hero can cruise up to speeds of 200 mph, plus 20mph per level, enjoying +4 to dodge when hovering, +6 to dodge when flying faster than 90mph, and +4 to damage for every 20mph of flight speed. He must be over 43 miles up to do this, however, and cannot go any lower and expect to continue flying. Without a parachute, he would die.
By sacrificing 1 Hit Point and all of his ion energy reserves, the hero can create a pulse of energy to rocket himself into space. This pushes the hero upwards at a speed of Mach 2 for the hero's PE number in minutes. He will, of course, require breathing equipment once in space. This should never be done if there is nothing to intercept him, as the hero could potentially drift into space once escaping Earth's gravity. Note that this pulse cannot be created merely by absorbing ions from an ion blaster or power source.
4. Other Bonuses:
- +2d6 PS
- +2d4 PE
- +1d4X10 SDC
- +1d6 Hit Points
- Can hold his breath twice the normal length of time
- +10% to Military: Parachuting skill
- +2 to Roll with P/F/I