Support Staff

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Support Staff or Sidekicks by Shadowknight

This feat represents hero that has a Butler, Maid, Doctor, Banker, Chauffeur, Lawyer, etc, on call. This person serves a vital function and will protect the hero from nosy reporters, neighbor, family members, police & so on by providing an ability, removing bullets from his body, dragging his wounded body into a sidewalk when the hero collapses from his wounds, help invest his money, maybe build his weapons, clean his uniform, clean the mansion, and so on. It should be stated this person is support while this person extremely loyal and more likely than not die for the hero he just doesn't have the skill to go adventuring. Imagine a Special Forces Soldier and the cook or the mechanic at base. While he could pick up a gun were the Army base be attacked, he doesn't have the mentality or the training to go out day after day into conflict and the stressful situation the SF soldier does. In game terms you pay 2 feats for each special support personnel you have in your life. The benefit is were you to have a regular doctor, he would be required by law to report your bullet ridden body to police, whereas your doctor won't and he'll come to your house to patch you up, while a regular doctor will tell you to meet him at the hospital.

Cost: 2 Feats
Prerequisite: M.A of 20+, You must have either the Wealth feat or roll Wealth in life saving in character creation, because while these people are loyal they won't work for free and most them make $100,000+ a yr to 20X that since you have them on stand by.
Limitation: This person is important to you, this person isn't a robot. More likely than not this is a childhood friend, college roommate, relative, lover, ect. Their life is important so if a bad guy kidnaps them there's a 80% you'll drop everything to go out and save them. So pick this feat carefully for if you ever lose 1 of your support staff, through neglect and you not doing your utmost to save them, the GM will impose -25% to all your skills and you'll lose 2 attacks & -2 to Hit, Parry & Damage or, if a Mage or Psionicist, lose 20% of your I.S.P or P.P.E and 1 attack due to how depressed you are for at least 2 levels.