Supervocalisation
Supervocalisation [minor] by Iczer
'Hah!...i've worked out your weakness....it's....cabbage!?'
The character can speak on wavelengths too subtle and detached from normal sound to be heard, but enough so that a target can register.
In all cases, only one target may be affected at any time, and that target mst be able to hear the speaker, and be within 80 feet.
1) Directed speech: The character can speak to an individual, targetted so that only he hears it, and others around him remain ignorant. The character can deliver taunts, threats or instructions without anyone else being the wiser.
2) Subtle hint: The character can modulate his voice so that it barely registers as speech to the target. the words bypass the ears and travel straight to his understanding. This is much like #1, except the target will believe they are his own thougts an ideas. how he acts on them will depend on exacty what is said, and what the target knows is real. Using this to tell a target that he's on fire will be refuted by his own common sense. using it to tell him there might be money inside a safe is much more effective. This is not mind control.
3) Pain: The equivilent of directed screeching in the ultra low frequencies. By using all actions, the character may pummell a target with this brain shakingly painfull barrage of subsonic sound. The target must save vs Pain (16+) or be somewhat nauseated (-2 to all combat actions -1 attack per melee and take 1HP damage). The character may not perform any actions himself while he does this, (has no other attacks that melee round) and may do no more than a slow walk. . 4) Detecting: The character is speaking silently through all applications of the power. characters with a superhuman sense of hearing have a chance to detect it (perception check of 16+). Those that can hear subsonics automatically detect the power in use.