Supervision: Energy Patterns
Supervision: Energy Patterns(major or minor) by Mr. Twist
The super being with this power has the odd ability to perceive energy patterns. These energy patterns are as visible to the hero as visible light is to everybody else.
Range: 1000ft + 200ft per level.
Patterns sensed simultaneously: As a Major power 2 patterns + 1 pattern per additional level beyond 1. As a minor power 1 pattern per level of experience.
Energy Patterns:
- Infrared
- Ultraviolet
- Radioactive
- Radio Waves(may not be a good idea. There are a lot of these bouncing around. Maybe limited to certain ranges of frequency)
- Temperature
- Electrical
- Magnetic
- Sonic
- Vibratory
- Magical
- Psionic
- Super-powered(limited to seeing those powers currently in effect)
- Phasic(see Rifts Phase World and Rifts England)
- Non-visible Force(force fields and the like)
- Emotional
- Chi
- PPE levels
- Karmic: Alignment
- Pure Energy(like that created by certain EE powers)
- Other patterns not listed
Notes:
Some of these energy patterns may be very closely related in strict science terms. Suspend science for the sake of the game. Think more in terms of comic book related terms. Sometimes things don't exactly make sense.
Also, switching between energy patterns takes 1 minute of concentration.
The amount of patterns the character has available to switch between is equal to their ME bonus to save vs. psionics. For characters with this as a major power, visible light is also available. For those with this power as a minor, visible light cannot be sensed. Effectively, they are blind in regards to normal sight.
This power can be ccombined with other supervision powers.
Bonuses:
Minor:
- +1 ME
- +3 to dodge what can be seen.
Major:
- +2 ME
- +3 to dodge what can be seen.
- Can auto-dodge sources of attack involving energy patterns(not including visible light) they can sense.