Supervision: Electromagnetic Density Sight

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Supervision: Electromagnetic density sight by Iczer

“Oh man. Of all the dumb luck. X-ray vision without the perks.”

The character’s vision emits a kind of density scanner, that penetrates up to 18 inches through any materiel. Sadly, this type of sight, while much more ‘instantaneous’ than conventional X-ray vision, sees things only in comparison of density. Looking at a person reveals their skeleton, with a faint, wispy outline in the shape of flesh and clothing. With a large ‘lump’ of hard flesh in the center of the chest. Essentially the character can see things rendered with a kind of 3d wireframe vision. With this the character automatically see’s odd things about a person. Characters with super dense skeletons appear to have very solid bones (much more contrast to their surroundings than a normal human’s) likewise character with altered internals, concealed weapons and other suprises of biology or science can be determined with a quick glance (the character need not announce that he is looking, he is assumed to be able to use both visions at once). This ability is marred by a single flaw though. He can see dense objects hidden behind or within less dense objects, but not the reverse. He can see steel support frames in a concrete wall, but not the electrical wiring in the same wall. Likewise, anything can be hidden from this character simply by putting something ‘more dense’ in front of it.