Supersurgeon

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Supersurgeon (Major) by Iczer

The character is a master surgeon with the ability to rapidly diagnose and treat patients. While the character may have no formal training in the medical arts, he will still be able to act as a surgeon of the highest caliber.

1) Steady hands: The character’s hands are steady and reliable, granting the bonuses from the minor power : heightened sense of touch.

2) Innate medical knowledge: The character can operate as if he had the Paramedic, biology and MD skills at 75% or +25% to these skills if they are already existent. He enjoys a +10% bonus to all other medical skills possessed. If the character has no medical training, he will infuriate those who do. (‘I’m about to stitch the thing shut, give me the tong things and the cotton balls’)

3) Auto sterilization: The character sterilizes all area’s he touches. No instrument or area can be considered unclean or infectious while he is in it. People within 30 feet of the character become immune to disease and infection (does not cure current infections or disease)

4) Superior treatment: The characters presence is enough to double the rate of recovery for anybody he tends to. In addition, people suffering from disease or poison and is treated by this character, enjoy a +4 to resist disease or illness, suffer half the symptoms and recover in half the time. For diseases that are chronic or severe (aids, cancer), there is a flat 10+ the characters MA percent chance of remission every week.

5) Instant diagnosis: For purely normal illnesses, disease, injury or poisons the character can diagnose accurately within 1 minute of examining a target. Strange illnesses, exotic or magical diseases, or injuries (nanotech infiltration, has had a pencil phased with his spleen, is transforming into a mutant) the chance is merely 40%.

6) Surgery: Where medical treatment requires ‘going in’, the character works at 4 times the normal speed, and surgical incisions and treatments heal at a whopping 6 times normal rate. The character is also a dab hand with knives. With any bladed instrument under 10 inches in length, the character inflicts +4 damage and has +1 to strike and +2 to throw.