Supernatural Sense of Smell
Supernatural Sense of Smell(Major) by Stone Gargoyle
The hero has a finely tuned palate and scent pits he uses to smell, giving him the following abilities:
1.Heightened Sense of Smell: Essentially the same as the minor superability. The hero automatically picks up on scents in the air.
Range: 100 feet
Abilities:
- Recognize/Identify Specific Odors: Skill Base: 70%, +4% per level (+10% for very common odors)
- Recognize Poisons, Toxins and Chemicals by Scent: Skill Base: 50%, +4% per level
- Recognize Person By Scent Alone: Skill Base: 50%, +3% per level
- Track By Scent: 40%, +3% per level. Reduce by 10% in the city. Roll for every 200 yards/meter.
- Difficult to surprise
- Bonuses: +1 initiative, +1 dodge
2.Heightened Sense of Taste: Essentially the same as the minor superability. The hero can identify the components of anything tasted. The presence of drugs or chemicals in food will be readily apparent, although identifying the particular drug or chemicals depends on skills and past experiences. If his nose is plugged, the hero can also smell things with his tongue, and so is able to use the above abilities while wearing breathing apparatus with a penalty of only -10%.
- Recognize Common Ingredients: Skill Base: 70%, +4% per level
- Recognize Exotic Chemicals and Toxins: Skill Base: 30%, +5% per level
- Bonuses: +10% to Cooking skill (professional quality.
3.Life Sense: Essentially the same as the minor superability. The hero can scent body heat, but can also sense Supernatural, magical and highly psionic beings by their unique heat signatures.
Range: 200 foot radius per level
Duration: Constant and automatic; to track and locate the dying, the character must concentrate and use up 2 melee attacks/action per round and every 20 feet.
Skill Level: 50%, +5% per level (+15% if the dying figure is out in the open and not hiding).