Super Leaping
Super Leaping (Major) by Iczer
A character with this ability has incredibly strong legs that, while not granting any increase in running speed due to their mass, do allow for leaping of great distances and heights. The character can leap 30 feet +10feet per level up or across. The character is immune to falls of 150feet or less. Falls greater than this do half damage (may still roll with fall) .
Leap dodge: The character can leap dodge, moving 25 feet in a dodge (+5 feet per level) for a +1 to dodge at levels 1,3,6,9 and 12.
Has leap attack and jump kicks, which use two attacks. Damage is as regular plus 3d6(after doubling). All other kicks receive +1d6 damage.
Has the precision leaping ability mentioned in Skraypers (pgs 41-42).
Can triple speed by leap/hopping. Adds +1 to PP, +15 SDC and +2 to roll with punch.
Sense of balance is equal to 75% +3% per level.
Character can also do a timed dodge, forcing an attacking character (presuming the dodge succeeds) to strike whatever lies behind the character (power box, another PC etc..) As a regular dodge -1. Not compatible with Leap dodge.