Super-Matter Expulsion
Super-Matter Expulsion (Major) by Stone Gargoyle, from an idea by Znbrtn
This power is similar to matter expulsion powers but is more powerful and random.
1. Matter Expulsion: The player must choose the general type of matter his character expels: Wood, metal, stone, bio-organic (bones, etc) or man-made material (plastic, etc.). The exact nature of the objects unleashed depends on the type of matter chosen, but the effects are similar regardless of type. The damage can be controlled by altering the weight, number and size of the objects expelled, with each object's damage being in increments of 1d6 (1d6 per 20 pounds of matter expelled).
- Range: 60 feet, plus 10 feet per level of experience
- Duration: Instant.
- Damage:
- Normal expulsion: 3d6 plus 1d6 per level
- Super-Expulsion: 1d6X10+1d6 per level (+30 damage for characters 6th level or higher), but must be done as the character's first attack and uses up all but one of the character's attacks for the melee round.
- Attacks per Melee: Each normal blast uses one melee attack/action. Attacks can be done as a spray attack (with granular or particulate matter) on multiple targets only using one attack/action.
- Bonuses: +3 for an aimed shot, +1 for wild or spraying shot.
2. Absorb and Expel Matter: The character can absorb objects and melee weapons if they strike for less than 80 damage, pulling them into himself and then shooting them back out. The absorption of the object will stop any resulting trauma or bleeding since they never penetrate the skin.
- Range: 60 feet, plus 10 feet per level of experience
- Duration: Instant.
- Damage:
- Normal expulsion: 3d6 plus 1d6 per level
- Super-Expulsion: 1d6X10+1d6 per level (+30 damage for characters 6th level or higher), but must be done as the character's first attack and uses up all but one of the character's attacks for the melee round.
- Attacks per Melee: Each normal blast uses one melee attack/action. Attacks can be done as a spray attack (with granular or particulate matter) on multiple targets only using one attack/action.
- Bonuses: +3 for an aimed shot, +1 for wild or spraying shot.
- Deadly Limitation: Absorbing sharp objects do half their normal damage directly to Hit Points.
3. Other Abilities and Bonuses: The character takes no damage from matter of the type he normally expels. The character takes half damage physical strikes from unarmed attacks and melee weapons.