Sunblock
Sunblock (Major) by Stone Gargoyle
The hero projects an energy filtration field which can block harmful UV rays and heat.
1. Impervious to Light and Lasers: The energy field filters out excessive amounts of light while still allowing in normal, safe levels of light. Those within the field with the ability to see ultraviolet light will be unable to do so when within the field, even if the ultraviolet light is outside the field, as it blocks the light from being received by their eyes. Those with solar based powers will be unable to use them while within the field as well.
- Range: 40 feet, plus 10 feet per level of experience
- Duration: Constant, always on
- Attacks: Uses no attacks/actions to maintain
Note that this also blocks heat and reduces the amount of other types of energy entering the field, making the hero resistant to fire and heat, plasma, electrical and other types of energy attacks.
2. Blackout: The hero can tighten the field and thicken it to block other types of energy entirely, making the hero Impervious to Fire and Heat, Plasma, Electrical and other types of Energy Attacks. This will, however, block out ALL light in the process.
- Range: 20 feet, plus 5 feet per level
- Duration: Concentration, with the maximujm time the hero can keep it tightened being equal to the hero's PE number in minutes.
- Attacks: Uses one melee attack/action per melee round to maintain the tightened field.
- Penalties: Those inside the field, including the hero, become unable to see, losing initiative, suffering a -10% penalty to all combat maneuvers, and becoming limited to half the normal number of attacks. Explosions hitting the field will still do half damage due to the shrapnel, but theoretically those within the field could survive a nuclear blast.
3. Other Abilities and Bonuses:
- The hero will never develop skin cancer or even get a sunburn, or suffer any other harmful effects caused by the sun.
- +1d4 PE
Sunblock (minor) by Stone Gargoyle
The hero has large reflective surfaces on his forearms which do 2d6 damage when he strikes an opponent with them, but with which he can also reflect light and laser attacks, being +4 to do so at level 1 and +1 more at levels 3, 6, 9, 12 and 15. They also act as natural shields, allowing him to block and parry sword strikes with his arms at +2 to do so.