Subdual Touch

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Subdual Touch [Minor] by Iczer

'heh...this will put him to sleep'

The character emits a bio-energy field that saps strength and endurance.
This weaker form of disruptive touch causes a target to make a savingthrow (14+, PE bonuses apply) or become fatigued (half speed, -20% to skills, -2 to all combat bonuses) This can be combined with normal HTH attacks.
A fatigued target, who fails a Saving throw becomes even tireder still. Each successive failed save reduces the target's PE and PS by 1 each until they drop to half their normal score. Any target reduced to half PE or PS loses one attack per melee.

All penalties or lost attributes dissapear if the target can get 20 minutes of rest.
Targets immune to fatigue are still suceptible to this power, though they recover the instant the can get a melee round to rest.