Stygian Gout
Stygian Gout -By Steeler49er
- "I am the fire in which you all burn"
The bane releases a heavily burning, ember filled smoky fire which is extruded from some location on the banes body. This fire bypasses natural immunities to fire in a similar way to Hell Fire. Targets which are naturally vulnerable to heat/fire attacks (not those temporarily made so via spells, talents, super powers, or psionics. Inflicted vulnerability via Chi powers though count as natural) take twice what they would normally and those who are resistant to heat/fire attacks take 90% damage. Those impervious to Heat/Fire only take damage if they fail to make a PE save vs a supernatural attack at Difficulty 10 +1 for every extra point of PPE the bane expends. For every point the target fails the roll by it they loose 10% of their immunity up to a maximum of 90%. The gout smells bad and yet the smell vanishes without a trace minutes after the attack ends, however during that time the user of this power is easy to track by smell adding +5 to smell related perception rolls or +75% to similar skill rolls. Up close though the smell burns unprotected eyes, noses, and even skin up to double the gout's area of effect. This dulls those senses by -1/15% per point the victim fails a PE save by and does 1D4 points of damage as well.
- •Range: The gout travels out from the bane only a short distance equal to the banes PE in feet +1 meter/yard per level and per 10 additional PPE spent. Times that number by 1 for every meter/yard in size the bane's morphus is over 6 foot. It exists as an area cone of effect equal one quarter the range in size, however should it strike a large enough target (a floor or wall) and is still well within it's range, it will cause a splash effect that spreads the gout out along the barring surface, out to half its remaining range from the sides. Any objects caught in the gout's path that are not at least half the width of the gout will see the gout roll around them and continue on it's way, striking objects and beings in its path. Objects of that size however can be used as shield for others.
- •Type: Universal Talent
- •Duration: Lasts for one full attack no shorter than 3 seconds and the bane may continue the gout as a steady stream into others attacks by continuing to spend the required PPE. In this way it acts like a smoky flame thrower.
- •Multiple Attacks: The bane may choose to strike/switch other targets during a single attack by having the bane roll to strike at -3 the banes strike bonus for the for additional each attack. such attacks are at half damage and effect.
- •Attacks: The super may attempt to activate this power once per melee but may continue the attack for as long as he/she/it has PPE to spend.
- •Effects: Damages lungs if breathed in (double fatigue rate for every point the target fails a PE save by), harms sensory organs if any exist as per above text, is hard to see through for both normal vision and IR/Heat vision at -3 perception rolls. Damage is 1D6 per 10PPE spent for every attack the target spends in the gout.
- •Prerequisite: Level 3 and the 'Fire Breather' Talent. Morphus only.
- •Cost: 20 permanent PPE to buy, 10PPE per attack.