Stroke
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Stroke (Major) by Gryphon Chick
Any time the character strikes someone, the target must roll a saving throw or suffer a brain stroke on the side of the body struck, suffering temporary paralysis.
- Range: Reach, either by physical strike or melee weapon.
- Duration: Takes 2d4 melee rounds before effect takes place, and then remains paralyzed for 2d4 hours.
- Attacks: Uses no extra attacks to have this effect.
- Damage: Strike does an additional +2d4 damage at level 1, with an additional 1d4 points of damage at levels 3, 6, 9, 12 and 15, plus paralysis effect.
- Saving Throw: 14 or better, PE bonus applies, each melee round until paralysis takes hold.
- Bonus: +2 to strike at level 1, with an additional +1 to strike at levels 4, 8 and 12. The character also gets an additional attack and +4 to initiative.
- Paralysis: The victim will be awake but unable to move his/her limbs or even speak, simply collapsing to the ground. They will suffer -70% to any nonphysical skill use as well. Once the effect wears off, they will suffer -6 to all combat moves and a -30% penalty to skill usage. The penalties will be reduced by one point and 5% each hour following until they recover. The character is immune to paralysis effects, whether from gas or nerve toxins,and is +2 to all other saving throws.
Stroke (minor) by Gryphon Chick
Any time the character strikes someone, the target must roll a saving throw or suffer a brain stroke on the side of the body struck, suffering temporary paralysis.
- Range: Reach, either by physical strike or melee weapon.
- Duration: Takes 2d4 melee rounds before effect takes place, and then remains paralyzed for 2d4 hours.
- Attacks: Uses no extra attacks to have this effect.
- Damage: Strike does an additional +2 damage at level 1,with an additional point of damage at levels 3, 6, 9, 12 and 15, plus paralysis effect.
- Saving Throw: 14 or better, PE bonus applies,each melee round until paralysis takes hold.
- Paralysis: The victim will be awake but unable to move his/her limbs or even speak, simply collapsing to the ground. They will suffer -70% to any nonphysical skill use as well. Once the effect wears off, they will suffer -6 to all combat moves and a -30% penalty to skill usage. The penalties will be reduced by one point and 5% each hour following until they recover.