Stretching: Revised
Stretching: Revised (Major) by Stone Gargoyle
This is a modified version of the power appearing in the HU2 main book, p. 291-293.
This power makes the character's body super-elastic and malleable, enabling him to distort and elongate limbs or the entire body.
1. Stretching Appendages: The most notable plus to this aspect of the ability is the vastly increased range of reach.
- Neck: PE number in feet maximum length
- Fingers: One third of PE number in feet maximum length
- Arms: Twice the PE number in feet maximum length
- Legs: Four times the PE number in feet maximum length
- Body: Ten times the PE number in feet maximum length
2. Stretching Contortions: Use subability in the book as written.
3. Bounceability: The character is able to puff himself up like a balloon and bounce. In this form, punches, kicks, collisions, explosive force and falls do no damage. The height of a self-initiated bounce from ground level is one third of PE number in feet, double to triple if deliberately struck or pushed by a powerful superhuman, explosive force or speeding vehicle. Propelling himself withe the elongated arms and bouncing will triple his normal speed.
4. Special Maneuvers: The same as for the regular Stretching power, except that gliding is done at half the PE number in miles per hour speed requiring a wind of 2mph or higher. Maximum Speed if dropped from an airplane or great height is only twice normal gliding speed.
5. Other Abilities and Bonuses:
- +2d4X10 SDC
- +2d4 PE
- +1 to strike
- Doubles parry and dodge bonus from Hand to Hand skills, with a minimum of +2
- Bonus to roll with punch, fall or impact equal to one third of PE attribute
- Projectiles such as bullets, arrows, and thrown objects, as well as punches and kicks, all do one third damage.
- Energy, fire and heat attacks, psionics and magic do full damage
- Horror Factor: 8 +2d4 when stretching