Stretching: Revised

From The Black Vault
Jump to navigationJump to search

Stretching: Revised (Major) by Stone Gargoyle

This is a modified version of the power appearing in the HU2 main book, p. 291-293.

This power makes the character's body super-elastic and malleable, enabling him to distort and elongate limbs or the entire body.

1. Stretching Appendages: The most notable plus to this aspect of the ability is the vastly increased range of reach.

Neck: PE number in feet maximum length
Fingers: One third of PE number in feet maximum length
Arms: Twice the PE number in feet maximum length
Legs: Four times the PE number in feet maximum length
Body: Ten times the PE number in feet maximum length

2. Stretching Contortions: Use subability in the book as written.

3. Bounceability: The character is able to puff himself up like a balloon and bounce. In this form, punches, kicks, collisions, explosive force and falls do no damage. The height of a self-initiated bounce from ground level is one third of PE number in feet, double to triple if deliberately struck or pushed by a powerful superhuman, explosive force or speeding vehicle. Propelling himself withe the elongated arms and bouncing will triple his normal speed.

4. Special Maneuvers: The same as for the regular Stretching power, except that gliding is done at half the PE number in miles per hour speed requiring a wind of 2mph or higher. Maximum Speed if dropped from an airplane or great height is only twice normal gliding speed.

5. Other Abilities and Bonuses:

+2d4X10 SDC
+2d4 PE
+1 to strike
Doubles parry and dodge bonus from Hand to Hand skills, with a minimum of +2
Bonus to roll with punch, fall or impact equal to one third of PE attribute
Projectiles such as bullets, arrows, and thrown objects, as well as punches and kicks, all do one third damage.
Energy, fire and heat attacks, psionics and magic do full damage
Horror Factor: 8 +2d4 when stretching