Storm Troopers
Storm Troopers (Major) by Stone Gargoyle
"It was like an army came out of thin air!"
The hero can construct electrostatic energy bodies out of raw current and lightning, making it hold a shape the apparent height and shape of its creator. These have no physical solidity but can do damage to targets struck by them or passing through them. The hero can thus use them to attack or create large numbers of them to form an electrical barrier.
Range: The hero can call down lightning or draw it from exposed wires anywhere within a rangof 200 feet from him, plus 20 feet per level
Duration: Figures hold their shape for one melee round per level of the hero's experience.
Damage: The figures may be made to strike targets for stunning electrical damage of 2d6. Opponents attempting to pass through the bodies will take 6d6 damage and be knocked back 1d6 feet, as well as suffering electrical shock if they have nerve endings, potentially being rendered unconscious. Anyone struck by them must save vs. electrical shock (16 or better, PE bonus applies).
Attacks per Melee Round: The hero can create the electrostatic bodies up to a number equal to his ME attribute number at any one time, controlling them as a group. Each action he causes the bodies to make also uses up one melee attack/action.
Controlling the Clones: The hero can only activlely control up to his ME number of the electrical bodies at any given time.
Maximum Number of Bodies: Unlimited, but he can only create a limited number per melee action and within the limits of his range.
Electrical Body Abilities and Attributes: The bodies will have a functional SDC of 40 each but take no damage from physical or electrical attacks, as well as only half damage from fire and energy attacks. Since they are merely puppets, the bodies do not have IQ, ME or ME, and their physical attributes when controlled will equal the hero's ME attribute number. The bodies have an effective Horror Factor of 8+1d10.
Other Abilities and Bonuses:
- The hero is himself Resistant to Electrical attacks (half damage), +2 to save vs. electrical shock
- +1d4 ME
- +2d4 PE
- +2 to save vs. Mind Control and Possession