Stinger Limb
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Stinger Limb [Major] by Iczer
'Looky here Diablo. This is what you get when you mess with my clan'
The character can transform one limb into a segmented and rigid carapace covered extremity, complete with a 7 inch barb. The limb grants the following traits:
- +1 Melee attack with the stinger.
- +2 to strike and +3 to Parry with the stinging limb (can parry weapons with armored limb).
- The limb inflicts 2d6 damage with a backhand or with the stinger.
- The stinger is poisoned as well. every stinger wound injects a small dose of toxin. The target must make a saving throw Vs Poison (14+) or take an extra 1d6 damage.
- Additionally, once per minute, the character can release an extra strong dose of venom through the stinger. This inflicts an extra 1d6 damage on a successful save, with an additional 1d4 HP damage on a failed save.
The limb possesses +4 PS, and has an AR of 14 and 120 SDC. If destroyed, it will grow back in 1d4 weeks. The character is highly resistant to Poison. +4 to saving throws Vs poison, and poisons inflict one third effect and damage.