Stigmata

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Stigmata(minor)by [Stone Gargoyle

The character can cause wounds to open up on their body(does no actual damage), as well as affect their environment.

1. Bleed Self: The character can cause slashes and holes to open in their skin.

Penalties: PB reduced to half, Horror Factor of 8; 12 among religious folks

Bonuses: +5d6 SDC, half damage from slashing and piercing weapons. Healing Effects:A drop of the character's blood will heal 2d6 damage, SDC or HP, upon contact uless the affected target saves(12 or better, PE bonus applies). This causes the bleeding character 1 HP per healing, using 1 melee action. Also, if bleeding on the ground in a church, flowers will grow rapidlyin the spot the blood hits.

2. Cause Blood: The character can also cause walls and objects, such as statues, to bleed fluid resembling actual blood.

Range: 10 feet per levelof experience. In the case of walls, affects a 10'X10' area.

Number of targets: Starts with one item, +1 object per level.

Duration: 10 minutes per level per hour( full hour at level 6).

3. Other Bonuses:

Blood from character does 4d6 damage to vampires who attempt to drink it. Character cannot be turned Undead. +20% save vs. Coma/Death

+10% to any knowledge of religion skills

Any weapon held by them does an additional 1d6 damage vs. supernatural creatures.

+2 to all combat rolls vs. supernatural creatures.