Step Back
Step back [Major] by Iczer
'I'll be back'
The character sets up a spatial anchor point where he stands that he returns to after a set amount of time.
The character can set any point in which he stands as their anchor and decides how long until he shunts back. He may shunt back after one action, One melee, One minute, or any multiple of one minute. As it takes no effort to create this anchor, it is possible for a character to set an anchor for one action, and then Body block/tackle a foe 20 feet away, only to be shunted back to his starting position at the end of his action.
1. Shunt dodge: By timing this correctly, the character can set anchor, lurch toward an opponent, and be shunted out of the way of a counter attack. treat this as an auto dodge at +6 (no PP or dodge bonuses apply). A successful auto dodge emans his timing was perfect enough that the next blow misses. a failure means that he did not time it correctly. Note that this auto dodge only works against the next attack coming his way that he knows about. subsequent attacks can be levelled at his new location.
Shunt dodges can be used as an escape from some traumatic escapades. The character can (when being deliberate) can use this to avoid other disasters (such as hurling oneself off a cliff. Roll the auto dodge vs a 14 for instance to snap back to the top of the cliff before impacting with the ground)
2. Other bonuses: The character is accustomed to teleporting, and can negotiate even blind jumps with ease. His weight is considered to be only 10% normal when being teleported by any other means, and can simply choose to avoid unwanted teleportation. He can sense when others are teleporting near or around him (senses their displacement within 60 feet +10 feet per level).
If this power would snap him back into a place occupied by solid matter, he shifts position upon his arrival to accommodate the new obstacle, able to shift up to 2 feet per level safely. He can choose to leave things behind when he does shunt (handcuffs, bullets etc). If he is holding onto an object when he teleports it may come with him(and thus can be used to remove weapons and armor from a foe.. roll a disarm at +4 if able. otherwise he must physically grapple the object) The character can shunt his own mass, plus 25lbs (+5 lbs per level)