Step-Up Invulnerability
Step-Up Invulnerability(major) by Mr. Twist
"I'm not afraid of rocket launchers. Now papercuts, they suck."
Minor cuts and scratches affect this character just like everyone else. It's just that, for some reason, the more damage they should take the less they actually do. Some people with this power have been seen getting more banged up over slipping on ice than by falling off a four story building. It seems the more massive the potential damage, the more their power kicks in to save them.
Effects: The first 20 points of damage sustained in a specific attack does normal damage. The next 20 points of damage only does half damage. The next 20 points only does one-third damage. The next 20 points only does one-fourth damage. After that, every additional block of 30 points of damage does less damage in the same pattern. All fractions are rounded down.
Bonuses:
- +2 to P.E.
- +3D6 x 10 to S.D.C.
- +15% to Save vs. Coma/Death
Notes:: The reductions in damage are only applied to that block of damage. So, if a person with this power took 34 points of damage from an attack, the first 20 go through just fine. The next 14 points are reduced by half, so the person only takes 27 points total. If they took 148 points of damage, the first 20 go through. Then the next 20 are halved, becoming 10 points. The next 20 are reduced to 6 points(20/3 rounded down). The next 20 are reduced to 5 points. The next 30 are reduced to 6 points(30/5). The next 30 are reduced to 5 points(30/6). The next 8 points are reduced to 1 point(8/7). So, in total you have 20+10+6+5+6+5+1 or 53 points of damage.
This reduction in damage applies to any physical damage sustained from kinetic sources and energy damage. This does not give any resistance to diseases. Sources of damage like poisons and acids are reduced by this power.
Magic and psionic sources of damage are fully affected by this power, but the reduction starts after the first 30 points instead of the first 20.