Stealing Home
Stealing home: [Minor] by Iczer
'Hey...where did Phantom lad go?'
Whenever the character falls unconscious, through natural or unnatural means, his body fades out for a brief time, reforming minutes later at a safer location.
When a character passes out from either extreme damage, a Knockout result, blood loss or poison/gas, the character fades out of existence at the end of the round. he vanishes for 3d6 minutes. during this time, time has no meaning for the unconscious character. after this time, the character reforms, teleporting instinctively towards home (3 miles per level). Home is wherever the character feels safest, though if too far from there, he will appear closer, but in the safeest place possible. During the time the character was down, his body attempts to recover from any damage. if below 0 HP, the character has a 65% chance (+4% per level) of stabalising at 1 HP when he returns. In any case, his condition will be such that he is no longer bleeding and any poisons have been cleared of his system.