Steal Mutation
Steal Mutation: [Minor] by Iczer
'sure I can get you a date, but first, let me take care of that ugly mouth of yours'
The character can remove unwanted or even desired mutations from others, simply by touch.
1) Range: touch
2) Actions: 2 actions to attempt a steal. May be performed once per melee.
3) Duration: special (see below).
4) Effect: The target loses any one mutation chosen by the character. if the target does not wish to lose it, he may make a saving throw (14+ PE bonuses count). The mutation goes into the character's 'bank' of mutations for the duration of this power, while the target loses it. Mutattions may include any physical alteration, including side effects of experimentation, regular genetic disorders (albinism, chronic asthma etc), mutations, purely physical powers (wings but not energy expulsion, claws but not Ext PS etc) and BIO-E (Each touch devolves a muant animal by 10 bio-E)
5) Special: The mutations remain gone for a total of one hour per level. During this time, the character can choose to express those mutations himself. these expressions last for 1d4 melee rounds plus one per level. After this time, the character no longer has access to them. the target is still denied access to them until the hour per level duration has expired.