State Alteration
State alteration [minor] by Iczer
"Let me demonstrate to you, the power of water pressure"
The character can freeze matter without the venting of heat required for the freezing process.
1) Freeze solid matter: By freezing solid matter, the character makes them more enduring but more brittle. SDC of large immobile objects increases by 20% +2% per level, but AR drops by 3. worse, if struck by an item with an effective AR (Or PV) greater than or equal to the item's new AR, then the item shatters great chunks of itself, inflicting triple damage to the object. this ability does not function on living beings.
2) Freeze liquids: By freezing a liquid, it becomes solid and immobile. Freezing water in this fashion creates water temperature ice that can be walked upon. The character has a kind of limited control over which portions freeze and which do not, so he could create a narrow bridge across a river with the use of this power. Note that this freeze occurs by locking molecules in place, not by venting heat, so liquids frozen in this fashion do not expand. When used on a character altered into a liquid form, the character reverts to human shape.
3) Freeze gasses: By far the most difficult of all. The character can cause gasses to instantly coalesce into liquids, thus falling straight down (and limiting their ability to affect others. The character is moderately selective in this ability, in that he can cause a smoke cloud to fall to the ground, or liquefy a cloud of sarin gas, but he could not separate the nitrogen from the air. At 7th level, the character can instead cause these gasses to simply freeze in place, becoming solids instead of liquids. when used against a living being it forms a tight seal around them (roll to strike at +2, targets are encased in a bubble with AR 8, SDC 45 +5 per level of experience, and are unable to breathe).
4) Selective freezing: At 3rd level, the character can take this ability a step further. He may reach into a body of liquid and freeze only select portions, to draw a simple object from the fluid. in this fashion he can freeze a portion of water to form a sword (appearing to draw a glass like sword straight from a lake). in the same manner he can form any simple object with limited moving parts. at 7th level, he can pluck these items 'from thin air' items created typically possess an AR of 10 and an SDC of around 12 per level. as a weapon, damage will not range higher than 2d6.
5) Practical limits: The power can freeze only a certain amount of matter at a time. Up to a 10x10 cube can be frozen per level. Magical items are only resistant to this if they already resist damage in some fashion. Living things, including plants, are immune (though microscopic life will die if their medium is suddenly made inviolate). Frozen objects remain in that state for 2 minutes, plus 1 minute per level, or indefinitely if maintained.