Starscream

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Starscream (Major) by Stone Gargoyle

The character with this ability increases the radio waves from stars to resonate on an auditory level when entering his power's range of effect. His body essentially draws all the radio waves to his location and combines them, creating intense sound electromagnetic energy. This disrupts radio frequencies and communications systems completely within the area of effect, as well powers based on sound detection, so sonar powers will not work while this is active. The character himself is immune to sonic attacks and effects. Because stars are always present whether visible or not, time of day is not a factor.

Range: 1,000 foot radius, plus 100 feet per level. The character can adjust the radius in increments of 100 feet, to a minimum of 200 feet.
Duration: The power relies on concentration and can be maintained for the character's ME attribute number in minutes, plus 2 minutes per level of experience.
Attacks: Uses 2 melee attacks/actions to activate and one attack per melee round to maintain.
Damage: The sound is equivalent to 140 decibels. This does 1d6 damage per melee to everything in range of the character, though plugging the ears reduces damage to half, and victims are -6 on initiative, and -6 to strike, parry and dodge, though penalties are reduced by one point if the ears are plugged. This also knocks out/takes offline electronic devices due to the electromagnetic energy involved, similar to a sunspot. Devices are out for the duration of the power, plus 1d4X10 minutes following. Vulnerable electronics include clocks, burglar alarms, video monitoring systems, cameras, sensors, radar, motion detectors, electronic eyes, computers, cell phones, radios and televisions, compasses, GPS systems, generators, energy weapons and similar devices.
Saving Throw: None, the only save is to plug the ears.
Limitations: The character has so much personal electromagnetic energy that he cannot wear a watch or use electronic devices without them being disrupted, and there is a 01-70% chance any electronics he passes by within 20 feet will stop functioning for 1d4X10 minutes. Any computer disks and magnetic tapes are erased if he touches them.

Starscream (minor) by Stone Gargoyle

The character with this ability increases the radio waves from stars to resonate on an auditory level when entering his power's range of effect. His body essentially draws all the radio waves to his location and combines them, creating intense sound electromagnetic energy. This disrupts radio frequencies and communications systems completely within the area of effect, as well powers based on sound detection, so sonar powers will not work while this is active. The character himself is immune to sonic attacks and effects. Because stars are always present whether visible or not, time of day is not a factor.

Range: 150 foot radius, plus 5 feet per level
Duration: The power relies on concentration and can be maintained for the character's ME attribute number in minutes, plus 2 minutes per level of experience.
Attacks: Uses 2 melee attacks/actions to activate and one attack per melee round to maintain.
Damage: The sound is equivalent to 140 decibels. This does 1d6 damage per melee to everything in range of the character, though plugging the ears reduces damage to half, and victims are -6 on initiative, and -6 to strike, parry and dodge, though penalties are reduced by one point if the ears are plugged.
Saving Throw: None, the only save is to plug the ears.