Starlight Channel

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Starlight Channel (Major) by Stone Gargoyle and Mephisto

1. Solar Collector: The character is capable of channeling solar and star energy as a solar collector and recharging batteries of vehicles and power armor. The character can thus channel an hour's worth of power in one minute, but he can perform no other actions while doing so. Therefore, an eight hour battery will take eight minutes to be charged. The character must be touching the battery, and nothing can be blocking the light from being absorbed into the character.

2. Impervious to Solar Energy Attacks: The character takes no damage from energy attacks such as electricity, lasers and light attacks, and takes half damage from fire.

3. Energy Expulsion: Starlight: The character can fire energy from his hands.

Range: 1000 feet per level.
Duration: Instant
Damage: 3d6 at level one, plus 1d6 per level of experience. This does double damage to vampires and other undead, as well as any creature vulnerable to sunlight.
Attacks: Uses one melee attack/action
Special: The character can regulate the energy in increments of 1d6 and split attacks to fire on two targets at once.

4. Polarized Sight: The character is not blinded by the sun and can look directly at the sun without penalty. With Polarized Sight, the individual is immune to blinding attacks that are based on light [strobe lights, blinding flash the spell, etc...].

5. Solar Rejuvenation: The character can not only replenish batteries with his solar collection, but can also transfer the energy into important biological functions, increasing his or her abilities in direct sunlight. While in a bright, clear day the following bonuses apply:

+4 on Initiative, +2 on all other combat abilities
+20% to Speed
+1 attack per melee round
+10% on all skills
+30 S.D.C.
Heals at twice the regular rate

Note that these abilities only apply on bright clear days, or if the character is above a cloud cover. An overcast day will half the bonuses (and negate the bonus attack per melee), and at night, underground, inside a building the bonuses are completely gone. The character can not "store" or "hold" the extra energy however, it only applies to those conditions.