Standing Rain
Standing Rain (Major) by Stone Gargoyle
The character with this power can cause rain particles to stop in midair and act as stepping stones which he can climb as a ladder.
In a manner similar to hydrokinesis, the character is able to cause water to stop in midair or mid-ocean. This affects river and ocean water and rain as well as water expulsion attacks, which the character can block as a form of parry. This power stops water within range at the time the power is initiated, but it will not affect additional water that enters the area, allowing rain to fall in the midst of the stopped particles or for water to flow around or through stopped particles (So if the PC is on a large ocean liner that ended up with a hull breach, say from hitting an iceberg, assuming the size of the breach was under his limit, he could stop the water from rushing in. However, the rest of the "ocean" is still trying to flow in, so it instead flows around his "zone", possibly pushing against the weakened hull area around the breach). The character must use the power again to affect more water/rain, though this would release water already stopped.
- Range: The power affects an area around the character for 40 cubic feet. Thus it stops water particles within 20 cubic feet of the character in all directions, plus 5 cubic feet per level of experience, though he can choose to target specific areas of water within range.
- Duration: The power stops water particles instantly and will hold them in place for ten minutes, plus an additional minute per level of experience, or until the power is canceled by the character.
- Attacks: Using the power to stop rain uses two melee attacks/actions and costs nothing to maintain once the rain is stopped. Deactivating the power takes one melee attack/action.
- Bonuses: The power can be used to parry water attacks at +2 to do so. Such a parry will cause the oncoming attack to stop in midair for the duration of the power.
- Limitations: The power cannot be used to redirect rain or water expulsion attacks, merely stop them. It cannot be used to stop the movement of people's bodies even though they are composed of mostly water; water for the purposes of this power refers to the pure liquid in the form of rain or lakes, rivers and oceans. It cannot be used to stop the motion of wine, for instance, nor any other liquid that is not pure water.
- Effects: If used to stop all water in range, this essentially acts as a cloud of moisture. All those entering the cloud will be at -2 to all combat moves due to poor visibility. The character can cause water molecules under his feet to become still, thus negating any penalties from slippery surfaces also. This is not freezing, so water caused to stop in this manner will not be slick and will actually resemble hail. The character can deactivate or cancel the power at any time, and may even do so to specific areas of water rather than cancelling out the entire area.
- SDC of Water Molecules: For the purposes of this power, each water molecule affected will have an SDC of 1, so striking a water molecule will destroy it if an opponent can actually move enough to get in a strike. Thus using an energy expulsion attack to destroy a bunch of them would open enough of an area for an opponent to attack, provided the character with this power did not stop more molecules to replace them.
- PS of Water Molecules: The water molecules are held with a Supernatural strength equal to the character's ME attribute number. As a result, the character can climb the water molecules, walk on them, or use them to block attackers. It takes a character with Supernatural PS greater than that of the water particles to move them. As a result of being surrounded by water, opponents might find themselves unable to move part the midair water particles.