Sprite: Moon

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SPRITE: MOON by Reagren Wright

Of all the faerie folk, Moon Sprites are among the most welcomed and well-regarded. For whatever reason, these tiny creatures are attracted to pain and suffering. They seek out the source and attempt to rid the victim’s misery. One could say these creatures are natural healers, who unlike humanoids don’t ask for anything in return, although they will accept rewards of sweets and alcohol (they enjoy alcohol as much as leprechauns). Those who attempt to capture or make friends with a moon sprite in order to make use of its healing powers soon discover that despite their apparent benevolence, they are faerie folk, and will soon make themselves a major nuisance. Moon sprites are natural invisible during daylight hours, but after sunset they become visible, showing off their pale skin, purple hair, and dark blue flickering wings. Moon Sprites prefer to live in thick, dark forest. They also attracted to lie in places inhabited by evil supernatural menaces, not that they welcome their company, but they are perfect places to make use of their talents.

Race.: Faerie Folk

Alignments: Any good.

The Eight Attributes: I.Q. 2D6, M.E. 2D6, M.A. 3D6+6, P.S. 1D6, P.P. 3D6+6, P.E. 2D6, P.B. 3D6+8 (minimum of 12), Spd 4D6 (running) 3D6x10+20 (flying).

Hit Points: P.E. attribute x3

S.D.C.: 3D6

Natural A.R.: 6

Horror Factor/Awe: 10

P.P.E.: 1D6x100, plus can automatically draw on the P.P.E. around them from ley lines and nexus points.

R.C.C. Skills: Speak Faerie and Gobblely 98%, player character can learn two additional languages at the base skill of +10% skill bonus, identify plants & fruits 90%, holistic medicine 98%, land navigation 90%, wilderness survival 90%, preserve food 70%, faerie lore 98%, prowl 80%, climb 70%/60%, surveillance 75%, first aid 90%, track humanoid 50%, animal husbandry 70%, brewing 80%, sing 60%, dance 50%, and dowsing 50%. Skills do not increase.

Natural Abilities: Fly and hover, nightvision 90 feet (27.4 m), see the invisible, keen normal vision, naturally invisible during daylight hours, become visible at night, sense pain and suffering 3 miles (4.8 km), locate the exact position of wounded and dying within a 500 foot (152.4 m) radius.

Attacks Per Melee: Two physical hand to hand attack or three using magic.

Bonuses: +3 on initiative, +1 to strike, +4 to automatic dodge in flight, +3 to on all saving throws, and +8 to save vs. Horror Factor.

Vulnerabilities: Same means used to protect oneself from all faerie folk.

Magic Spells: Turn Dead, Negate Poison/Toxin, Repel Animals, Heal Wounds, Cure Illness, Purification, Exorcism, Remove Curse, Breath of Life, Charm, Darkness, and Ball Lightning. Remember the spell strength, duration, range, and damage is equal to a 10th level wizard/warlock.

Psionics: None.

Value: Their wings are worth 20,000 to 40,000 gold per pair.

Average Life Span: Immortal until slain.

Habitat: Forests only

Range: Anywhere

Language: See above.

Enemies: Undead and animated dead, they attempt to destroy such things. They will attempt to drive any necromancer out of their forest should he or she dare enter it. Moon Sprites have also been known to heal ones enemy while he or she is engaging him or her in the middle of a fight.

Allies: They are willing to help any living thing that’s in pain or anguish.

Size: 4 inches (10.16 cm) tall.

Weight: 4 ounces (.11 kg).

Note: They never wear clothes or armor, have no need for weapons, and want to be everyone’s friend and helper. They live in groups of 4D4 and associate with all type of faerie folk.

Note: Penalties for dealing with tiny people. Penalties are accumulative.

-6 to ht with projectile or missile/thrown
-3 to hit with melee weapon or punch
-4 to hit with a kick
-3 to hit while moving or hovering
-6 to hit if moving more than 30 mph (48.4 km)
-3 to hit if more than 30 feet (9.1 m) away
-6 to hit if more than 50 feet (15. 24 m) away.