Springboard

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Springboard: [Minor] By Iczer

"boing!!'

The character can generate a field of force, a few feet across, that flexes and then snaps back, not unlike rubber. This can be used ina variety of ways:

1) Leaping: The character can leap 12 feet by jumping on the platform. If the character posesses some form of leaping ablity already, then the springboard can add 40% extra distance. Alternatively the spring board can return up to 90% of the delivered force into momentum, so a target dropping 50 feet onto a springboard can expect to bounce between 0 and 45 feet (and the character may add his normal leaping distance to that)

2) movement: the character is able to move quite speedily in all directions using a series of created springboards, quickly acquiring a lateral speed of 4D6 plus his PS attribute (+5 per level). this speed is awkward and ungainly (and the character may need an acrobatics roll to accomplish some manoevres.

3) Defensive: the character can create these springboards to intercept physical ranged attacks. He rolls a parry at +4. If successfull, a physical object has struck a springboard and bounces away (20% chance of striking the attacker). This can be used on foes attempting a leap or charge attack as well, hurling them in a random direction as they bounce off (Target may dodge your parry to duck or weave out of the way or stop in time). Vehicles can also be intercepted (but are massive enough that they are rebounded at only 10% normal speed). In the same manner, falling rocks, and falling people may also be intercepted. The angle of return is usually the same as the angle of attack, plus or minus 10 to 15 degrees. The character can combaine a defensive parry, with an offensive attack, attacking an opponent within 45 degrees of the angle of attack. doing so requires a new strike roll at +2.

4) characteristics: A spring board is 3 feet across +1 foot per level and is constructed from a reactive field of force. It lasts barely 2 seconds and so posessors of this power will need to exercise pinpoint timing.

Creating a springboard requires an atack to perform, and so characters will have to exercise caution when deploying them (being stunned in mid jump can be disasterous.