Spirit Centaur

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Spirit Centaur by Stone Gargoyle

Spirit Centaurs, also known as Ghost Centaurs, get their name from the eerie blue and white appearance they gain in their elder years, and many believe them to be angelic beings or gods. Spirit Centaurs are half-human, half-horse, with large feathered wings coming out of the horse body's shoulders. Extremely rare, they were occasionally sighted on the plains of Ophid's Grasslands or the Land of the Damned. Is spite of their ability to fly, Spirit Centaurs prefer to live on the plains, either solitary, in pairs, or in family groups of 3d6 members. Less than 300 are believed to exist.
Capturing a Spirit Centaur is close to impossible, as they avoid humans as dangerous. No records exist regarding their culture and Spirit Centaurs dislike the written language. They avoid speaking with humanoids and, being psychic, communicate between themselves using telepathy.

Alignment: Any, but usually Good

Attributes: I.Q. 3d6, M.E. 2d6+6, M.A. 2d6, P.S. 4d6, P.P. 4d6, P.E. 5d6, P.B. 4d6, Spd 4d6X2 (X5 in flight)

Hit Points: P.E. +1d6 per level of experience

S.D.C.: 25 plus those gained by O.C.C. and physical skills

Natural A.R.: 8

Horror Factor/Awe: 12

P.P.E.: 4d6

O.C.C.s Available to Spirit Centaurs: Any, but prefer magic and psychic O.C.C.s.

Natural Abilities: In addition to great speed and prowess, the Spirit Centaur can prowl 60%, track 77%, and swim 60%. Leaps 10 feet high, 19 feet across +1 foot per level, or 100 feet on a gliding/soaring leap. Flying, exceptional hawk-like vision. Also see Psionics.

Attacks Per Melee: Three per round or by hand to hand combat, whichever is greater.

Damage: Kick with front legs does 2d6 points of damage, hind legs 4d6, or by weapon.

Bonuses: +1 initiative, +2 to parry, +3 to dodge on the ground, +5 to dodge in flight, +1 to save vs. poison and disease

Magic: By O.C.C. only

Psionics: I.S.P. is M.E.X3. ALL Spirit Centaurs have the following psionic abilities: Empathy, sense evil, sixth sense, mind block, bio-regeneration (healing not super) and limited telepathy. Note: These psionic abilities are in addition to any possible psionic abilities derived from a psychic O.C.C.

Average Life Span: 300 years, though some have lived to 500

Value: 100,000 gold

Habitat: Ophid's Grasslands, Land of the Damned

Language: Three of choice (+15%)

Enemies: None per se; bipedal humanoids in general

Allies: None per se

Physical Appearance: They look like horses with feathered wings coming off their shoulders, with a human torso coming out of the neck. The head, hands and belly are all human. They are colored like horses, with feather colors sometimes resembling hawks. As they reach their elder years, the skin and body hair turn blue and the head hair, tail hair and feathers bleach white.

Size: 7-8 feet tall, wingspan typically 20-30 feet
Weight: 1200-1500 pounds

Notes: Spirit Centaurs dislike weapons and armor, with spears and pole arms a couple of the types they like. They much prefer magic and psionic combat. They have no need or desire for gold or gems.