Spike Generation
Spike generation [minor] by Iczer
'Get the point yet?'
The character can generate sharp wicked spikes that he can use as knives, or as lethal throwing weapons. The character can generate these spikes at a moment's notice, causing them to appear in his hand.
the typical spike deals 2D4 damage as a melee weapon, plus PS bonuses, and can be generated without costing an attack (a character can enerate and attack in a single action).
The character can also generate and 'shoot' his spikes firing them with the power of a slingshot. As a shot weapon the character may use his PP instead of his PS when calculating the additional damage (may use his PS if it is higher).
The spikes are considered armour piercing, and treat any AR as -4.
The character also gains WP Knife and wp targetting, for use only with his deadly spikes.
At third level, the character may generate a spike in each hand, giving the benefits of paired weapons. At fifth level, he can use his throw spieks as paired thrown weapons.