Spider Optics

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Spider Optics (minor) by Stone Gargoyle

1. Wandering Eyes: Rather than having conventional eyes, the superbeing uses remote probes to see.

Range: Probes may travel and transmit visual images at a distance of the character's ME number X20 feet, plus 200 feet per level. Probes see to a distance of 200 feet, plus 20 feet per level. Visual acuity and range can be increased by 50% by becoming stationary and erecting a sensory web.
Duration: Indefinite. Can be used until destroyed.
SDC per eye: Equal to PE number of the character. Eyes have a Natural AR of 6.
Number: The superbeing can generate his PE number in eyes per day. He can control his ME number in eyes. Note that there is little to be gained by generating more eyes than he can control and each is linked to sensors on the superbeing's forehead.
Attacks: The use of the eyes costs nothing, as this is the character's natural form of vision, however he loses an attack per melee for every set of four eyes in use beyond the first four eyes generated. So if he uses four eyes, there is no penalty, but he loses an attack if using five, six, seven or eight eyes simultaneously. He loses another attack if trying to monitor nine, ten, eleven or twelve, and so forth. Generation of the eyes uses 2 melee attacks/ actions for each eye generated.
Movement: The eyes travel on spider-like legs and climb and run at half the character's speed. They have a base Prowl ability of 50%.

2. Spying: The eyes provide the superbeing vision and allow him to see in places he would not otherwise be able to.

Bonuses: The character gains +1 to initiative, +1 to strike, parry and dodge, and +1 to perception for each active eye over four being used in a 200 foot area, provided they all provide surveillance of the same area.
Remote Viewing: Given their small size, the superbeing can send the spider-like eyes into ventilation ducts and other places he would not be able to access, as well as using them to see around corners.
Sensory Web: By using one full melee,to erect a sensory web, the range of the eye increases by %0% and gives an additional +4 to Perception with that eye.
Adhesion: The eyes can climb walls and attach to ceilings to spy. This does not hinder speed in any way.

3. Limitations:

The character suffers penalties for being blind when less than two eyes are active (-5 penalty for only having one active eye in use, -10 penalty to being totally blind).
Receptor eyes form on the superbeing's forehead as each new eye is created, unable to see for themselves but for the reception of information transmitted by the eyes. Damaging these eyes breaks the connection between the superbeing and his remote probes. It is possible to effectively blind the character in this way as well.
The eyes require light, so darkness will inhibit the effectiveness of this power, obscuring its use the same way it would normal vision. Destruction of the eye probes can be traumatic and painful as well.